Wednesday, October 27, 2021

Fizban’s Treasury Of Dragons References An Obscure D&D Setting

Fizban's Treasury of Dragons is a new Dungeons & Dragons sourcebook that includes a ton of lore regarding dragons and their servants. One of the most surprising parts of Fizban's Treasury of Dragons mentions an obscure D&D campaign that hasn't been part of the game since the early '90s, as the strange world of the Council of Wyrms is described in the book.

The majority of the D&D campaign settings are based on medieval Europe, and feature creatures from the mythologies of different cultures from around the world. These are settings where kings and queens rule countries from their castles, while creatures like genies, medusa, and a golem can share an apartment. The creators of D&D occasionally tried shaking things up with unusual campaign settings, such as the interstellar sailing ships of Spelljammer, or the desert world of Athas. These campaign settings have their own fans, but many players prefer the default choices of the Forgotten Realms or Greyhawk, or building their own homebrew Dungeons & Dragons setting from scratch.

Related: Dungeons & Dragons 5.5 News & Updates: Everything We Know So Far

It has been revealed that three classic D&D campaign settings are returning, with two arriving in 2022 and a third coming in 2023. There are some strong candidates for the returning worlds, but a particularly obscure D&D setting might have jumped to the front of the list, as it was referenced in Fizban's Treasury of Dragons.

Fizban's Treasury of Dragons has a section on dragon-themed D&D campaigns. It mentions the world of Krynn from Dragonlance, where dragons once took over the world when the gods were forced to leave. The world of Tarkir from Magic: The Gathering is also mentioned, where five dragonlords battle each other as part of a power struggle. The Council of Wyrms setting was also mentioned, which was originally published for Advanced Dungeons & Dragons in '94.

The Council of Wyrms was unique from other D&D settings, as the players actually played as dragons or the servants of dragons. The setting took place on the Io's Blood Isles, where dragons vie for power either through political influence or bloodshed. The fact that the players controlled dragons meant Dungeons & Dragons adventures had to be designed around them, with players having a taste of the incredible might of dragonkind.

The Council of Wyrms was a unique D&D setting and it offered a great change of pace for established groups, but it never took off in the same way other campaign settings did. It's good that the creators of Fizban's Treasury of Dragons gave the setting a shoutout, even if it wasn't given a detailed rundown. There are three more classic D&D settings returning in fifth edition, with one of them almost certainly being Spelljammer. If a setting as bizarre as Spelljammer is making a comeback, then there's no reason why Dungeons & Dragons' Council of Wyrms cannot do the same, especially as it would work well with the content provided in Fizban's Treasury of Dragons.

Next: D&D: Why Spelljammer Is Likely To Return

Fizban's Treasury of Dragons is available now.



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